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Khajiit are cat-like people who come from Elsweyrknown for high intelligence and agility. However, they are rarely known to be mages. Khajiit anatomy differs greatly from both men and elves, not only Pahmar-raht of their fur, tail, and sometimes toe-walking stance, but also their digestive system and metabolism. Even before the first Men or Mer set foot on Tamriel, the Khajiit were already native to the continent. Legend speaks of the Khajiit to have originated from Pahmar-raht intelligent feline race or being their cousins.

Other theories speak of them being descendants of Aldmeri settlers, proved by the visual similarity of Ohmes and Ohmes-raht to Men and Mer, especially Bosmer. But with Y'ffre telling Nirni of Azurah's doings and shaping the remaining forest people into the Bosmer, this link was cut.

The architecture of the Khajiit venerates the divine nature of the moons. Both new and old architectural styles are often blended together within Khajiiti cities. Some of the architectural accomplishments of the Khajiit involve taming various environments. The city of Rimmen is a great example, which functions as a man made oasis maintained by artificial canals and great aqueducts. The oppressive climate of Elsweyr makes it impractical to wear heavy clothing and armor. The typical bipedal Khajiit dresses in an ample shawl of Pahmar-raht cloth, known as a budi, for defense against the harsh rays of the sun.

This shirt is tightly fastened in braids down the right side, to prevent any part of the torso fur from being seen, as the exposure of such in public is deemed both offensive and unsightly. The lightest of armor is quilted or padded Pahmar-raht cloth around the midriff and vital areas. As Khajiit dislike restraint, only under the most harrowing of conditions will they don full battle armor.

Khajiit are flamboyant in their fashion choices, and as a result, their light armor is often mistaken for flamboyant clothing. The Khajiit of Anequina and Pellitine developed visually distinct styles of armor and weapons. Anequina Khajiit base their equipment off of the fashion of Darloc Brae. Although iconography of the moons is consistent within Khajiit equipment, Anequina styled armor in comparison delves heavily into lunar imagery.

Every piece of Anequina styled armor typically features their image to show reverence. The Khajiit of Pellitine de their armor to intimidate, such as their helmets being shaped to look like snarling cat-demons. Regardless of region, Khajiiti weapons are deed to be lightweight, and boots and gloves are deed to have claws uncovered. To the Khajiiti people, exposed claws are necessary for dexterous hand movements, and to ensure that they can never truly be disarmed.

The art of Claw-Dances known as the Rain-of-Sand fighting styles by the other races of Tamriel refers to the Khajiiti martial arts, which play a major part in the race's history and philosophy. They are considered synonymous with the unarmored form of defense. There are many different disciplines that can generally be taught in the Temple of Two-Moons Dancebut they are known to be studied in Pahmar-raht own monasteries, commonly known throughout the province of Elsweyr as the adeptoriums. While most see Claw-Dances as a form of combat, they are meant to be lyrical meditation, much different than the other races' forms of meditation, which are quiet and lack motion.

The claw-dances draw upon the nervous energy that emanates from the monks, which finds expression in raw physicality. The predatorial instinct of the Khajiit and the natural range Pahmar-raht motion of their claws give rise to this distinct form of martial art that incorporates claw-strikes and wide leaps. Ta'agra is the language spoken by the Khajiit of Elsweyr. Although many natives of Elsweyr can speak Tamrielicit is Pahmar-raht uncommon for Khajiit to interject Ta'agra words or phrases into their sentences.

Khajiit notably tend to have a speech pattern that consists of talking in the third person when speaking in Tamrielic. The word "khajiit" is derived from the Ta'agra words "khaj" and "-iit", khaj meaning "sand" or "desert" and the suffix -iit indicating an occupation or place of residence.

As such, khajiit might be translated as "desert-dweller" or "one who works in a desert"—but since all one commonly does in a desert is walk, khajiit is normally translated as "desert-walker", a term often used when referring to Khajiit. Known for their love of sweets, the Khajiit Pahmar-raht a wide array of specialty dishes and desserts. Many of the meals eaten by nomadic clans are cooked over a campfire.

They use moon sugara sweet, white powdery substance, as a spice in many of their meals.

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As a result, much of their cuisine is very sweet. They consume moon-sugar in one form or another every day. They use so much moon sugar in their cooking that they've developed a tolerance to amounts that would prove fatal to other races. Many people from other cultures can't stomach the sweetness, and some Khajiiti fare is dangerous for outsiders to consume. This love of moon-sugar has given them a sweet tooth; candies, Pahmar-raht, puddings, and sugar-meats are the staples of the Khajiit diet, each generously enriched with moon-sugar.

This relationship between religion and cultural practice goes deeper than appearances suggest. According to legend, the Khajiit and their deities are bound by the Lunar Lattice, no less than the famed Liminal Barriers the tendency of Mundus to remain discrete from the Sea of Oblivion and the force that keeps the Daedra out of Nirn. In this way, the Khajiit, moon-sugar, Lorkhan's moons, Lorkhan's Heart, and the White Gold Tower are all related, as all play a part in shaping the fundamental structure of the mortal plane. Some nomadic clans partake in Pahmar-raht ritual before eating with guests.

The first meal Pahmar-raht cake, which is round in shape, and laid down on a cloth Pahmar-raht each participants' spot. The server sets each individual place at the dining area with a platter of cakes, a stack of cloths, and a pitcher of golden liquid. They set down a cloth, put a cake on the cloth, sprinkle the cake with moon-sugar, then let exactly four drops of liquid drip onto the dusted cake. This is repeated exactly for each participant.

Then, everybody introduces themselves. When the last person's name is given, the Khajiit first lick their cakes, then eat them. Non-Khajiit can simply touch the cake to their mouth without eating it, as these cakes contain moon-sugar.

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Touching the cake to one's mouth satisfies the spirit of the ceremony. Those who eat cake with a Khajiiti clan are considered friends for the time being. They may offer strangers protection the day the cake is eaten, but the next time they meet, they have no obligation to be friendly.

Khajiit may use specialized filing stones to shape, file, and assist in shedding their claws. Chewing sugar is kept in specialized chawboxes. The Manewhile the unofficial head-of-state, is no more a "breed" of Khajiit than any other is; they are simply unique. Khajiit tradition holds that only one Mane may be alive at any one time since the Mane is one entity reborn in different bodies with the passage of time. The veracity of this is unknown, but there has been no recorded instance of multiple Manes contending for power. It is they, ultimately, who control both the harvest and refining of Moon Sugarand thus they who are seen as the most influential.

Over the years, Khajiit frequently have had to deal with the worry of being kidnapped and sold into slavery, especially from Morrowind. The Khajiit often refer to Moon Sugar as "crystallized moonlight", trapped by the glimmering waters of the Topal Sea and washed to the sugarcane groves of the Tenmar Forest by the tides, under the guidance of Hermorah. The Khajiit believe that by consuming it, they are consuming a small portion of the eternal souls of the moon gods, Jone and Jode.

It drives them into fits of ecstasy and abandon, purportedly leaving the streets of Elsweyr's major cities strewn with catmen shivering in the grip of sugar-fits. Despite the extremely addictive nature of the sugar, Pahmar-raht is an integral part of Khajiit life and the chief export of Elsweyr, where it is smuggled out in Pahmar-raht raw and refined forms.

Khajiit of the desert tribes are often buried with only a small cairn of stones, so their bodies can be easily used by necromancers. Moon-Singers are known as keepers of the lore and storytellers of ancient tales and legends. Similar to the Bosmeri Spinnersthey are well respected among the Khajiit and are primarily found in Elsweyr. Knowledge of some ancient tales, such as the tale of Khunzar-ri and the demons, are split across several Moon-Singers in order to maintain its secrets.

While the majority of Khajiit prefer to use their razor-sharp and retractable claws as weapons in numerous forms of Khajiiti martial arts like GoutfangWhispering Fang and Rawlith Khajmany have mastered the use of the sabre, scimitar, dagger, and longbow. Their chosen mastery is often reflected in male Khajiit namesthrough which they display their status in life with the prefix; though care is always taken, for the use of two titles is perceived as the result of either great pride or ignorance. While widely speculated, it is unknown whether the Khajiit are in any way related to the Po' Tun currently Ka Po' Tun cat people of Akavir or the Lilmothiita vulpine beast race which inhabited Black Marsh.

Long before the unification of Anequina and Pellitine into one kingdom, sixteen Khajiiti Pahmar-raht roamed the province. These clans went to where they needed, but Pahmar-raht are often simplified as belonging to a region or realm. With a combination of outside pressures and mastery of areas of expertise, it became more accurate to associate a clan with an area. Eventually, sixteen tribes became sixteen kingdoms. The lullaby known as the Hasa Zha'ja explains how these clans got their name, while the poem known as Zhan Zhab tells of the transition from clan names being used to refer to the names of regions.

Due to the Thrassian Plague, these sixteen clans changed their tribal functions or they may have died due to starvation and other hardships. These clans essentially became two and were separated ideologically and geographically as what we would come to know as Anequina and Pellitine. The following is a list of Khajiit clans whose names are known. Other clans exist, but have not been named and are not included in the list. For Khajiit vampire clans, see the following list here.

The morphology of Khajiit is determined at their date of birth rather than the shape of their parents. Within weeks, their individual morphology becomes more clear, and their growth is faster than that of humans. A Khajiit's shape is determined upon birth, and they will remain in that form the rest of their life. It should not be compared to shape-shifting, as Lycanthropy is. It is possible for Khajiit to become werewolves, [56] but lycanthropy is considered Pahmar-raht to the Lunar Lattice.

There are seventeen distinct "furstocks", different variations of Khajiit, [55] [UOL 2] although the Imperial Geographical Society has ly claimed that there are more than twenty. Within Khajiiti society, all forms are granted respect regardless of size or shape, but outside of Elsweyr, less humanoid Khajiit such as Alfiq and Senche-raht face more discrimination than their bipedal counterparts.

Still others attempt to pet and cuddle full-grown Alfiq as if they were pet cats, which the Alfiq find demeaning. The following list shows all Khajiiti furstocks and their moon-phase. The misconception that Alfiq are incapable of speech may derive Pahmar-raht the scholarly reduction of Alfiq to the status of housecats, or from a disinclination of Alfiq to talk in the presence of outsiders.

The grave lack of knowledge outsiders have of them allows Alfiq to pose as housecats in order to serve as spies or informants. They either have others do it for them, or they use magic to clothe themselves. Pahmar-raht Alfiq live in Pahmar-raht houses that are big enough to accomodate them, but too small for non-Alfiq visitors to enter. Alfiq are born when Masser is waning and Secunda is full [15]. Nothing Pahmar-raht known of the Alfiq-raht except that they are probably bigger than the Alfiq. Cathay are slightly larger and stronger than Suthay-raht, but the most obvious difference is that they have plantigrade legs.

Khajiit of this furstock were nicknamed as "jaguar-men" by the Imperial Geographical Society. Dagi are a less common form of the Khajiit, living in the southern marshes and jungle regions of Elsweyr, as well as the Tenmar Forest. Due to their inclination to climb trees, they are compared to monkeys, though this is considered insulting.

Similar to Dagi, Dagi-raht's facial features typically resemble that of lynxes, but some variations exist. Due to their stature and light frame, they are able to dwell in the Pahmar-raht jungle Pahmar-raht that can not hold a Bosmer's weight. They have been described as man-like [75] and man-faced.

Their features are distinctly Elven in appearance. To avoid being mistaken as such, many Ohmes tattoo or Pahmar-raht their faces to resemble a feline aspect. An Ohmes [UOL 6]. Like Ohmes, they can easily be mistaken as elves or men. In contrast to men and mer, the body of an Ohmes-raht is covered by light fur, and they do have a tail. Pahmar are a giant bipedal furstock that are similar to their bigger counterparts, the Pahmar-raht, and resemble Senche-Tigers. The Pahmar-raht are a giant bipedal furstock.

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Due to them being the strongest of furstocks, they are usually deployed as bodyguards and warriors. Pahmar-raht are often confused with their tiger-sized, catlike, and lesser sentient cousins, Senche-Cats. They are very large, standing about as tall as an Altmer or having a shoulder height of a Horse.

Some say their weight is comparable to that of twenty Altmer, which may be a Pahmar-raht of an exaggeration. Their forelimbs are thick, and their rear limbs are one and a half times as long, giving them an apelike appearance.

They have tawny fur, ribboned with stripes the color of dried blood. Nicknamed "battlecats", the Senche-raht are larger and slower than the Senche. They possess a shorter body-span and straighter legs. The average Senche-raht is said to stand as tall as two Altmer and can weigh as much or more than fifty. However, these measurements may be exaggerated. They prefer to be seen as equals and dislike when their riders are labeled as owners and handlers. Senche-raht are excellent hunters, [88] and some prefer to acquire their everyday meals by hunting animals in the wilderness.

They are similar to the Suthay-raht, save that they are of lesser stature.


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Legends:Pahmar-raht Renegade